For my final bachelor’s project, another
student and I, created CLI.mate. It is a
haptic vest capable of supplying thermal
and vibrotactile feedback on four different
locations on the body. The vest was created
to answer our research question: How is the
sense of immersion affected when introducing
thermal feedback in relation to vibrotactile
feedback in Virtual Environments (VEs)?
We created the vest, and also five distinct VEs. These VEs were created in Unity, and we were able to move around our environments using an HTC Vive headset while being subjected to thermal or vibrotactile feedback from the vest. We concluded that thermal feedback is superior to vibrotactile feedback in some VEs and makes for an interesting modality.
This project was implemented during the Covid-19 outbreak, but because of good planning, intelligent teamwork and great supervision, we were able to finish our project (almost) without having the pandemic affect the outcome. We both received a 12 (A) for CLI.mate.
After working with Velas
in my fourth semester, I went back to work with the
Architect in their building department. Here, I
functioned as an IT consultant and gave a short
course on how to display and present 3D-models
(houses, in this case) in both digital and tangible
We started out by 3D-printing different rooms in a house, to have the customer “build” their own house and give them a completely new perspective of the development process.
We also worked with VR and AR. Here, we made use of the software, Kubity, that can provide an AR overview of 3D-models, but can also display models in VR. VR was tested using company engraved Google Cardboard headsets, and this gave the customer the ability to traverse through their house before any construction whatsoever.
During my fifth semester, I applied for the position of Teaching Assistant (TA) and got the position. The course I would be assisting was called Physical Computing. When I had the course myself, I built a Robotic Hand. Not only did I get to work with an incredible teaching staff, but I also had the privilege to be a part of a multitude of interesting projects.
LMO Udlån was developed during a course called
Experimental System Development. The point of the
course was to develop a system for a user/customer, by
working closely together with them. We were instructed
to go and find these users ourselves (private/public companies,
public institutions etc.) and we found
(who, at the time, was called LMO). Velas is Denmark’s leading
consulting company in agriculture, and we were able to work
together with their Receptionist, IT department and Architect.
The system we developed would improve the lending of components
within the office. During our talks, we found that they had a
bit of trouble keeping track of their gadgets, so we composed
an easy-to-use system that would make it easier to get in touch
with the IT department, and would also do a better job of keeping
track of any components which the employees had lent.
During the interviews of the Architect, I found different ways to further the presentations of the houses designed and created by the Architect. I would later return to Velas and expand on my findings.
My third semester of my Bachelor was a busy one.
Alongside the app-development and building of
the robot hand, I also had a very interesting
course called “Software Engineering and Architecture”,
which was often shortened to SWEA. It was a
difficult course, but it challenged everything we thought
we knew about programming and made us all much stronger
programmers by introducing better documentation of code,
more flexible code, better teamwork in programming
and much more.
For this project, I created a robotic hand with another student.
The hand is stationary but is controlled remotely with a glove.
The goal of this project was to improve our skills with circuit
design and development, and also to get a general idea of multimodal interaction.
The robotic hand is 3D-printed in different parts, and then put together to create the final product. The hand is mounted on a wooden case that contains four servo motors. These motors tug strings that bend the fingers. The motors are controlled wirelessly (using radio), by a glove. The glove uses flex sensors to sense the finger bending and movements.
Halfway through my bachelor’s degree, we were introduced to Android programming.
In this course, we learnt the basics of HCI theory, and was almost tasked to
create and Android application. This was done through a deep dive into the
Android structure, and also expanding our programming knowledge, along with
our UI-development capabilities.
In my spare time, I tried to introduce a small smart
home-idea that included a weather station and light control.
The project was built around the ESP-8266 and other
microcontrollers. The system would collect weather
data from both inside and outside my home, and it
would also be able to control lights that lit the stairs.
Throughout my entire second semester,
I worked on a big project with three
other students. We were given an
assignment about Assistive Technologies,
where we would pick a mental or a
physical disability to work with.
We chose to work with people who
suffered from Muscular Dystrophy,
in the hope that we could help make
a small change. We talked with a lot
of people who either had Muscular
Dystrophy or worked with people
who had it. We had brain storming
sessions and analyzed a lot of
interesting data, but in the end,
we came up with MuscleMaintain.
MuscleMaintain is a wrist band
you can wear to stretch out your
muscles, while a docking station
(optionally) shows you how to
perform the exercise. MuscleMaintain
also has a website where a user can
track their progress and get rewards
for good exercise. We made short
that showed off the design, as well as a poster.
As part of the exam, all the students were to show off their projects at a fair. This fair was hosted at the Institute of Computer Science in Aarhus, and everyone had a prototype to display. This post contains a picture of me showing the functionality of the wrist band. We also made a video where the prototype is used by one of the members of the group.
Web of Things was an IoT-course I had on
my second semester, where we worked with
databases and I/O signaling.
The picture shown here, is an early
draft of a proposed webpage for a
later project I also worked on at my
second semester. This page had an
SQL-database where members and blog
posts were updated and manipulated by the user.
SoundBars was the first project I co-created at Aarhus University. I, along with another student, were given the assignment to create a music player that would fit into a gym/workout environment. After brain storming, body storming and creating various models, we developed this idea using an iterative design process. The final product was a tall cylinder with vertical bars that could be tugged, pushed, spun and kicked in order to play/pause, set volume, change song or change the tempo of the music. We developed a working prototype that we showcased at our exam during the product pitch.
In my second year of High School, we had a play/concert with David Bowie songs and performed by the musical students. It was called This is Not America, named after one of David Bowie’s great songs. Other students also participated by helping with choreography, backstage help and audio/lighting. I was on the team responsible for audio/lighting, and I handled the spotlight and lit the stage throughout the performance. I was also given the responsibility of creating a poster for the play/concert. With the help of one of the musical students, I created a poster using Adobe InDesign and Photoshop.